If there are encounters that have swarms of enemies, like the first phase of Templar or the lamps in Crota’s End, you can easily double or triple the amount of time you’re able to use Arc Blade. Infusion comes in really handy in in Crota’s End from Crota’s Presence too. There is almost no cooldown for the invisibility, so the moment you are exposed, you are lined up for another vanishing act when you’re struck. If you wanted to, you could solo the first part of Crota’s End without breaking a sweat! When you are struck by melee, you are granted 3 seconds of invisibility (6 seconds using Shadowjack). Increasing you grenade throw distance is a great help as well since it will better your chances of getting grenade kills, which will boost you Super energy charge rate, which then brings you back for more 4-shot Golden Gun action. You’ll have another shot to use as you wish, great for extra damage or to clean up a kill. Not only is Inverse Shadow completely wasted in the Crucible, but its unique perk won’t save you nearly as much or as easily as it will in PvE. These are PvE-focused gauntlets that are subclass neutral. Does it benefit you when revives are enabled? Sure, but not enough to warrant using over a tier 1-2 Exotic. 6 seconds, allowing you to revive fallen Guardians (or them to revive you) in 1 second. Keeper of the Pack cuts the revive time by about. Unfortunately this chest specifically helps out hand cannon users, so that might make it less useful for you if you barely (or never) use hand cannons. As with each of the Exotic chests, you’ll get additional ammo for your weapons. This piece of armor is a subclass-neutral. Only use this if you’re going to accurately use your grenades liberally, or actually think the zoom is helpful. This helm has an essentially useless unique perk and requires grenade damage/kills to make use of its other perks. The downside is that these grenades are easily disarmed if the enemy is aware of them. With Tripmines this is especially useful, lasting a total of 30 seconds – plenty of time to shut down a Control point. These will double the time your the Tripmine lasts, just like the Sunbreakers with the Solar grenade. Your ADS movement speed will be almost doubled from what’s normal. “The Dance” perk won’t give you a huge increase in speed, but it is helpful enough to build around. For a high mobility build, they can be a solid choice for a Hunter that’s trying to avoid crossfire. Just barely making it into tier 2, Radiant Dance Machines are built around being more mobile while aiming. Couple this helm with the Encore talent for even more time with the Arc Blade. Mask of the Third Man‘s unique ability is reduces the amount of Super energy used when attacking with Arc Blade. This is a helm that every Bladedancer should own. Lucky Raspberry’s main feature is the ability to spawn with grenade energy, allowing you to use your (more powerful) grenade more often.Īlong with the grenade energy, your Arcbolt grenade will be improved by chaining further. You’ll be able to spawn with full grenade energy with any grenade, not just the Arcbolt grenade. Lucky Raspberry is the only chest piece specific to the Bladedancer. Its unique perk, Sensor Pack, is extremely useful in PvP: you’re able to see your radar while looking down the sights of primary weapons ( MIDA Multi-tool and Patience and Time have a similar perk). It’s going to provide a lot of Strength which works well with the Light the Blade perk, allowing you to use your melee ability even more. This will help you get grenade kills further away, and if you’re able to kill enemies with your grenades, you can use your Super a little quicker. The helm will increase your Discipline as well, decreasing grenade cooldown time, which meshes well with the two other perks. The armor in each tier is listed in alphabetical order.Īlmost perfect for Gunslinger’s, this helmet will allow you to increase your damage output, and will guarantee an extra kill in PvP if your aim is true.
0 Comments
Leave a Reply. |